

The new version redistributes points between stats based off of the number of passes you choose in the options.Įxpanded the "Randomize Skills" option to randomize personal skills as well.Īdded an option to add a new character to castle_join when swapping places with Anna.

a character's strength would become their magic).

The old version simply took the stats of a character and moved them around (ex. This feature is still a work in progress, but it should provide a basis for properly changing every cutscene model in the future.Īdded variance to the "Randomize Stats" options. Every appearance of a character in the intro chapters and Revelation should now randomize correctly.Īdded support for Japanese file structures during file verification.Īdded basic support for swapping out special-case models like Leo's inside-out collar model in chapter 1.

The new system instead picks from a pool of 10 random weapons usable by the new class.Īdjusted the GUI to include space for additional options and a progress bar during randomization.Īdded lots of missing alternative IDs for characters. Under the previous system, characters always received an iron weapon usable by their randomized class. Right now, the system doesn't completely randomize parents, as characters will only become parents if they switch places with a character who was a parent in the base game.Īdded weapon randomization for joining characters. The feature currently randomizes which child is tied to which paralogue in addition to parent/child combinations. In general, the new systems should lead to a more stable randomization system.Īdded basic child randomization. The new systems should completely fix issues with character who join through My Castle as well as some miscellaneous issues like the inability to trade items on chapter 4. Overhauled script, dispo, and join randomization.
